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Atlas Manual

Fractal Productivity / Influencing / NLP Patterns

31 terms across 8 themes — every definition in the Atlas sourced from this manual, with executive examples and counter-moves.

31 of 31 terms
Mental Models · Behavior
Anchoring (NLP)

Pairing a sensory cue with a desired internal state until the cue reliably evokes the state.

Mental Models · Cognition
Calibration

Reading micro-shifts in another person's state — breath, color, micro-expression — in real time.

Mental Models · Reasoning
Chunking Up / Chunking Down

Moving between abstraction levels — chunking up finds shared values, chunking down finds specifics.

Mental Models · Behavior
Collapsing Anchors

Firing two opposing emotional anchors simultaneously to neutralize a negative state.

Mental Models · Behavior
Congruence

Alignment between verbal message, tone, posture, and underlying intent. Audiences detect the gap.

Mental Models · Social
Context Effects in Influence

The same message in a different setting produces a different result.

Mental Models · Risk
Dark Side of Influence

Influence tactics weaponized — manipulation, coercion, exploitation of trust.

Mental Models · Systems
Energy Management

Time is fixed; energy is not. Manage the renewable.

Mental Models · Cognition
Eye Accessing Cues

Eye movements that loosely correlate with which representational system is active — visual, auditory, kinesthetic.

Mental Models · Systems
Fractal Productivity

Self-similar productivity patterns that repeat at every scale — day, week, quarter, year, life.

Mental Models · Social
Hard vs. Soft Influence Tactics

Hard tactics use pressure and authority; soft tactics use rapport, reasoning, and inspiration.

Mental Models · Social
Impression Management

Deliberately shaping how others perceive you — through behavior, signal, and context.

Mental Models · Social
Influence Agent Credibility

Persuasion power is a function of perceived expertise × perceived trustworthiness.

Mental Models · Systems
Maker vs. Manager Time

Creative work needs blocks of hours; managerial work runs on 30-minute slices. They destroy each other when mixed.

Mental Models · Reasoning
Meta-Model

A set of language patterns that recover missing information from vague statements — deletions, distortions, generalizations.

Mental Models · Social
Milton Model

Deliberately vague language patterns that bypass conscious resistance — the inverse of the meta-model.

Mental Models · Social
Pacing and Leading

Match the target's current state, then gradually shift it toward the desired one.

Mental Models · Decision
Pareto Productivity (80/20)

20% of your activity produces 80% of the result. Find it. Cut the rest.

Mental Models · Reasoning
Presupposition (Linguistic)

An assumption embedded in a sentence's structure — accepted by default unless actively challenged.

Mental Models · Social
Rapport (Pacing & Matching)

Subtly mirroring posture, breath, and language until the other person feels understood.

Mental Models · Cognition
Reframing

Changing the meaning of an experience by changing the frame around it.

Mental Models · Cognition
Representational Systems

People preferentially process experience visually, auditorily, or kinesthetically. Match the channel; match the mind.

Mental Models · Social
Selling and Being Sold

Every interaction is bidirectional persuasion — you're never just the seller or the buyer.

Mental Models · Learning
Sharpen the Saw

Time spent improving the tool is not time stolen from the work.

Mental Models · Behavior
Six-Step Reframe

A negotiation between conscious goals and the unconscious 'positive intention' behind a problem behavior.

Mental Models · Cognition
Submodalities

The fine-grained sensory qualities of internal experience — brightness, distance, volume, location.

Mental Models · Cognition
Suggestibility

The conditions under which a target accepts an influence attempt without scrutiny.

Mental Models · Behavior
Swish Pattern

Rapidly replacing an unwanted internal image with a desired one to disrupt a habitual response.

Mental Models · Decision
The 1-3-5 Rule

Each day: one big thing, three medium things, five small things. Nothing else counts.

Mental Models · Systems
Time Blocking

Pre-allocate every hour to a category before the day starts.

Mental Models · Decision
Well-Formed Outcome

A goal stated in positive, sensory-specific, self-initiated, contextualized, and ecologically sound terms.