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HBT-INC-0042 · Dimension INC · Incentives

Bonus Structure Gameability

Narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal.

Corporate Perverse Pattern·Perverse Incentive·Grade C·draft· enriching…
In one paragraph

Bonus Structure Gameability is narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal. It sits in the Incentives dimension (INC) of the Human Behavior Taxonomy™ as element HBT-INC-0042, within the Corporate Perverse Pattern family. The core principle: narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.

Scientific Definition

Narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal.

Plain-English Definition

Narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal.

Feynman Explanation

Pay for the indicator, get the indicator. And nothing else.

Core Principle

Narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal.

Mechanisms

Psychological

Pending editorial review.

Behavioral Economic

Narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal.

Neurological

Pending editorial review.

Evolutionary

Pending editorial review.

Sociological

Comp narrowness predicts gaming.

Computational

Pending editorial review.

Systems

Pending editorial review.

Inputs (Triggers)

Pending editorial review.

Outputs (Behaviors)

Pending editorial review.

Behavioral Signature

Pay for the indicator, get the indicator. And nothing else.

Examples

Everyday
  • Sandbagged sales, padded quarterly closes.
Modern (Organizational)
  • Comp narrowness predicts gaming.
Historical

Pending editorial review.

Lab Commentary

Original analysis from The Incentives Lab — how this element behaves inside real payoff structures.

Why this element matters to incentive design

The mistake with this element is treating it as irrationality. It is almost always a rational response to a payoff nobody wrote down. The mechanism underneath it is straightforward: narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal. You can recognize it in the field by its signature: pay for the indicator, get the indicator. And nothing else. Every element in the Incentives dimension changes the perceived payoff of an action before the action happens, which is exactly where incentive design has leverage.

How it gets exploited

Left undesigned, comp narrowness predicts gaming. It is amplified whenever comp narrowness predicts gaming. Inside organizations that shows up as comp narrowness predicts gaming. The pattern is the same one Goodhart's Law describes: the measurable proxy attracts the effort, and the purpose behind it quietly loses funding.

How the Lab designs around it

The redesign move is to composite, lagged, peer-relative comp. The leverage is not in explaining the behavior to people. It is in changing what the behavior earns.

Famous Experiments

Pending editorial review.

Design Principles

  • Composite, lagged, peer-relative comp.

Measurement Approaches

Pending editorial review.

Evidence

Evidence Grade
C (A strongest → E speculative)
Replication
★★★☆☆
Intervention Confidence
4 / 5
Consensus
Pending editorial review (HBT v1.0 auto-seed).
Limitations
Pending editorial review (HBT v1.0 auto-seed).
Open Research Questions

Pending editorial review.

Primary References

Pending editorial review.

Signature Section

The Perverse Incentive Lens™

How this behavior is exploited — and how to redesign around it.

Exploitation
Comp narrowness predicts gaming.
Amplifying Incentives
Comp narrowness predicts gaming.
Org Failure Modes
Comp narrowness predicts gaming.
Societal Failure Modes
Pending editorial review (HBT v1.0 auto-seed).
Ethical Considerations
Pending editorial review (HBT v1.0 auto-seed).
Redesign Strategies
Composite, lagged, peer-relative comp.
Diagnostic Questions
  • Composite, lagged, peer-relative comp.
Warning Signs

Pending editorial review.

Red Flags

Pending editorial review.

Intervention Playbook
Individual
Composite, lagged, peer-relative comp.
Team
Pending editorial review (HBT v1.0 auto-seed).
Organization
Pending editorial review (HBT v1.0 auto-seed).
Policy
Pending editorial review (HBT v1.0 auto-seed).
AI Implications
Detection
Pending editorial review (HBT v1.0 auto-seed).
Measurement
Pending editorial review (HBT v1.0 auto-seed).
Mitigation
Pending editorial review (HBT v1.0 auto-seed).
Responsible Use
Pending editorial review (HBT v1.0 auto-seed).

Interactive Mini Network

Click any neighbor to re-center the graph and follow the threads of connection.

HBT-INC-0042 · INC
Bonus Structure Gameability
BSAEAcquisition Earn-OutsAMAcquisition-Only Mar…ACAggressive Cost-Cutt…BHBoomerang Hire PremiumCPCEO Pay-for-Stock-Pr…EMEmpire-Building M&AFSForecast SandbaggingGAGrowth at All CostsHAHeadcount as StatusIAInnovation Award Dis…

Knowledge Graph Neighbors

Where Bonus Structure Gameability is cited in the corpus

Questions about Bonus Structure Gameability

What is Bonus Structure Gameability?
Bonus Structure Gameability is narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal. It sits in the Incentives dimension (INC) of the Human Behavior Taxonomy™ as element HBT-INC-0042, within the Corporate Perverse Pattern family. The core principle: narrowly tied bonuses get gamed; people optimize the metric, not the underlying goal. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
What is an example of Bonus Structure Gameability?
Comp narrowness predicts gaming. The Incentives Lab catalogs everyday, organizational, and historical instances of this element on its Human Behavior Taxonomy™ page (HBT-INC-0042).
How is Bonus Structure Gameability exploited?
Comp narrowness predicts gaming.
How do you design around Bonus Structure Gameability?
Composite, lagged, peer-relative comp.
Which behavioral dimension does Bonus Structure Gameability belong to?
Bonus Structure Gameability is classified in the Incentives dimension (INC) of the Human Behavior Taxonomy™, family "Corporate Perverse Pattern", class "Perverse Incentive". Its permanent identifier is HBT-INC-0042 and its evidence grade is C.

Version History

v1.1.0 · 2026-06-28Initial auto-seed from corpus.