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HBT-COG-0487 · Dimension COG · Cognition

Moving the Goalposts

Changing success criteria whenever the prior criteria are met.

Definition Fallacy·Logical Fallacy·Grade B·stub· enriching…
In one paragraph

Moving the Goalposts is changing success criteria whenever the prior criteria are met. It sits in the Cognition dimension (COG) of the Human Behavior Taxonomy™ as element HBT-COG-0487, within the Definition Fallacy family. The core principle: changing success criteria whenever the prior criteria are met. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.

Scientific Definition

Changing success criteria whenever the prior criteria are met.

Plain-English Definition

Changing success criteria whenever the prior criteria are met.

Feynman Explanation

We hit the number. Now there's a new number.

Core Principle

Changing success criteria whenever the prior criteria are met.

Mechanisms

Psychological

Changing success criteria whenever the prior criteria are met.

Behavioral Economic

Pending editorial review.

Neurological

Pending editorial review.

Evolutionary

Pending editorial review.

Sociological

Pending editorial review.

Computational

Pending editorial review.

Systems

Pending editorial review.

Inputs (Triggers)

Pending editorial review.

Outputs (Behaviors)

Pending editorial review.

Behavioral Signature

We hit the number. Now there's a new number.

Examples

Everyday
  • Targets quietly redefined after every quarter.
Modern (Organizational)
  • Strategy where 'winning' is permanently one quarter away.
Historical

Pending editorial review.

Lab Commentary

Original analysis from The Incentives Lab — how this element behaves inside real payoff structures.

Why this element matters to incentive design

The mistake with this element is treating it as irrationality. It is almost always a rational response to a payoff nobody wrote down. The mechanism underneath it is straightforward: changing success criteria whenever the prior criteria are met. You can recognize it in the field by its signature: we hit the number. Now there's a new number. Every element in the Cognition dimension changes the perceived payoff of an action before the action happens, which is exactly where incentive design has leverage.

How it gets exploited

Left undesigned, strategy where 'winning' is permanently one quarter away. It is amplified whenever strategy where 'winning' is permanently one quarter away. Inside organizations that shows up as strategy where 'winning' is permanently one quarter away. The pattern is the same one Goodhart's Law describes: the measurable proxy attracts the effort, and the purpose behind it quietly loses funding.

How the Lab designs around it

The redesign move is to make the desired behavior observable, remove whatever currently pays for its opposite, and attach the reward to the behavior rather than to the noisy outcome downstream of it. The leverage is not in explaining the behavior to people. It is in changing what the behavior earns.

Famous Experiments

Pending editorial review.

Design Principles

Pending editorial review.

Measurement Approaches

Pending editorial review.

Evidence

Evidence Grade
B (A strongest → E speculative)
Replication
★★★☆☆
Intervention Confidence
3 / 5
Consensus
Pending editorial review (HBT v1.0 auto-seed).
Limitations
Pending editorial review (HBT v1.0 auto-seed).
Open Research Questions

Pending editorial review.

Primary References

Pending editorial review.

Signature Section

The Perverse Incentive Lens™

How this behavior is exploited — and how to redesign around it.

Exploitation
Strategy where 'winning' is permanently one quarter away.
Amplifying Incentives
Strategy where 'winning' is permanently one quarter away.
Org Failure Modes
Strategy where 'winning' is permanently one quarter away.
Societal Failure Modes
Pending editorial review (HBT v1.0 auto-seed).
Ethical Considerations
Pending editorial review (HBT v1.0 auto-seed).
Redesign Strategies
Pending editorial review (HBT v1.0 auto-seed).
Diagnostic Questions

Pending editorial review.

Warning Signs

Pending editorial review.

Red Flags

Pending editorial review.

Intervention Playbook
Individual
Pending editorial review (HBT v1.0 auto-seed).
Team
Pending editorial review (HBT v1.0 auto-seed).
Organization
Pending editorial review (HBT v1.0 auto-seed).
Policy
Pending editorial review (HBT v1.0 auto-seed).
AI Implications
Detection
Pending editorial review (HBT v1.0 auto-seed).
Measurement
Pending editorial review (HBT v1.0 auto-seed).
Mitigation
Pending editorial review (HBT v1.0 auto-seed).
Responsible Use
Pending editorial review (HBT v1.0 auto-seed).

Interactive Mini Network

Click any neighbor to re-center the graph and follow the threads of connection.

HBT-COG-0487 · COG
Moving the Goalposts
MTBTBegging the QuestionCRCircular ReasoningCFComposition FallacyCFContinuum FallacyDRDefinitional RetreatDFDivision FallacyETEither-Or Trap (more…EFEtymological FallacyFEFalse EquivalenceMGMiddle Ground Fallacy

Knowledge Graph Neighbors

Where Moving the Goalposts is cited in the corpus

Questions about Moving the Goalposts

What is Moving the Goalposts?
Moving the Goalposts is changing success criteria whenever the prior criteria are met. It sits in the Cognition dimension (COG) of the Human Behavior Taxonomy™ as element HBT-COG-0487, within the Definition Fallacy family. The core principle: changing success criteria whenever the prior criteria are met. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
What is an example of Moving the Goalposts?
Strategy where 'winning' is permanently one quarter away. The Incentives Lab catalogs everyday, organizational, and historical instances of this element on its Human Behavior Taxonomy™ page (HBT-COG-0487).
How is Moving the Goalposts exploited?
Strategy where 'winning' is permanently one quarter away.
How do you design around Moving the Goalposts?
Name the behavior you want in observable terms, remove what currently pays for the opposite, attach the reward to the behavior rather than a lagging proxy, and publish how you will detect gaming.
Which behavioral dimension does Moving the Goalposts belong to?
Moving the Goalposts is classified in the Cognition dimension (COG) of the Human Behavior Taxonomy™, family "Definition Fallacy", class "Logical Fallacy". Its permanent identifier is HBT-COG-0487 and its evidence grade is B.

Version History

v1.1.0 · 2026-06-28Initial auto-seed from corpus.