Policy Incentives is laws, subsidies, taxes, penalties. It sits in the Incentives dimension (INC) of the Human Behavior Taxonomy™ as element HBT-INC-0298, within the Level 6 family. The core principle: laws, subsidies, taxes, penalties. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
Scientific Definition
Laws, subsidies, taxes, penalties
Plain-English Definition
Laws, subsidies, taxes, penalties
Feynman Explanation
Laws, subsidies, taxes, penalties
Core Principle
Laws, subsidies, taxes, penalties
Mechanisms
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Inputs (Triggers)
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Outputs (Behaviors)
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Behavioral Signature
Laws, subsidies, taxes, penalties
Examples
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Original analysis from The Incentives Lab — how this element behaves inside real payoff structures.
Why this element matters to incentive design
When this element shows up in a diagnostic, the instinct is to train people out of it. Training rarely moves it. The mechanism underneath it operates in the Incentives dimension — what makes behavior more or less likely?. You can recognize it in the field by its signature: laws, subsidies, taxes, penalties. Every element in the Incentives dimension changes the perceived payoff of an action before the action happens, which is exactly where incentive design has leverage.
How it gets exploited
Left undesigned, this element is exploited the ordinary way: someone discovers that triggering it is cheaper than earning the outcome it stands in for. The pattern is the same one Goodhart's Law describes: the measurable proxy attracts the effort, and the purpose behind it quietly loses funding.
How the Lab designs around it
The redesign move is to make the desired behavior observable, remove whatever currently pays for its opposite, and attach the reward to the behavior rather than to the noisy outcome downstream of it. The leverage is not in explaining the behavior to people. It is in changing what the behavior earns.
Famous Experiments
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Design Principles
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Measurement Approaches
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Evidence
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The Perverse Incentive Lens™
How this behavior is exploited — and how to redesign around it.
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Interactive Mini Network
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Knowledge Graph Neighbors
Auto-linked to the rest of the Human Behavior Taxonomy by family, domain, dimension, and shared keywords.
Systems that shape our future
Aligns effort with group goals
Profit, penalties, and prices
Measure drives behavior
Attract behavior with upside
Written rules about how AI may be used internally.
Discount framing nudges people to buy things they wouldn't otherwise want.
Productivity targets compress visits, raising misdiagnosis and burnout.
A federal mandate intended to lower drug costs for the poor became a profit engine for hospitals and contract pharmacies.
Earn-outs designed to retain founders often demotivate the team they bought.
Funnels rewarded for new logos under-invest in retention and lifetime value.
Free products monetize attention, structurally aligning incentives against user time well spent.
Where Policy Incentives is cited in the corpus
Essays, field guides, and diagnostics from The Incentives Lab that apply this element.
- Field guideIncentives: definition, types, examples
The parent field guide for this element.
- ReferenceThe laws of incentives
Goodhart, Campbell, and the Cobra Effect.
- EssayWhy Government Transformation Stalls
The public-sector version of this pattern.
- ReferenceThe incentive glossary
Definitions for every mental model, bias, and fallacy in the corpus.
- CourseIncentives 101
The free ten-part primer on reading a payoff structure.
- ReferenceThe Periodic Table of Human Behavior
The full 1,267-element map this page belongs to.
Questions about Policy Incentives
- What is Policy Incentives?
- Policy Incentives is laws, subsidies, taxes, penalties. It sits in the Incentives dimension (INC) of the Human Behavior Taxonomy™ as element HBT-INC-0298, within the Level 6 family. The core principle: laws, subsidies, taxes, penalties. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
- How is Policy Incentives exploited?
- It is exploited when triggering the behavior becomes cheaper than producing the outcome the behavior is supposed to signal — the standard perverse-incentive path.
- How do you design around Policy Incentives?
- Name the behavior you want in observable terms, remove what currently pays for the opposite, attach the reward to the behavior rather than a lagging proxy, and publish how you will detect gaming.
- Which behavioral dimension does Policy Incentives belong to?
- Policy Incentives is classified in the Incentives dimension (INC) of the Human Behavior Taxonomy™, family "Level 6", class "Behavioral Force". Its permanent identifier is HBT-INC-0298 and its evidence grade is B.