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HBT-COG-0202 · Dimension COG · Cognition

Crespi Effect

A conditioned response changes disproportionately when reinforcement changes.

Learning·Mental Model·Grade B·draft· enriching…
In one paragraph

Crespi Effect is a conditioned response changes disproportionately when reinforcement changes. It sits in the Cognition dimension (COG) of the Human Behavior Taxonomy™ as element HBT-COG-0202, within the Learning family. The core principle: a conditioned response changes disproportionately when reinforcement changes. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.

Scientific Definition

A conditioned response changes disproportionately when reinforcement changes.

Plain-English Definition

A conditioned response changes disproportionately when reinforcement changes.

Feynman Explanation

Reward more, work more. Reward less, sulk more. The change is the story.

Core Principle

A conditioned response changes disproportionately when reinforcement changes.

Mechanisms

Psychological

Pending editorial review.

Behavioral Economic

A conditioned response changes disproportionately when reinforcement changes.

Neurological

Pending editorial review.

Evolutionary

Pending editorial review.

Sociological

Pending editorial review.

Computational

Pending editorial review.

Systems

Incentive changes have outsized emotional and behavioral effects.

Inputs (Triggers)

Pending editorial review.

Outputs (Behaviors)

Pending editorial review.

Behavioral Signature

Reward more, work more. Reward less, sulk more. The change is the story.

Examples

Everyday
  • A sales team overperforms when commissions increase, then collapses when they are cut.
Modern (Organizational)
  • Incentive changes have outsized emotional and behavioral effects.
Historical

Pending editorial review.

Lab Commentary

Original analysis from The Incentives Lab — how this element behaves inside real payoff structures.

Why this element matters to incentive design

Most organizations meet this element as a personnel problem. It is not one. The mechanism underneath it is straightforward: a conditioned response changes disproportionately when reinforcement changes. You can recognize it in the field by its signature: reward more, work more. Reward less, sulk more. The change is the story. Every element in the Cognition dimension changes the perceived payoff of an action before the action happens, which is exactly where incentive design has leverage.

How it gets exploited

Left undesigned, incentive changes have outsized emotional and behavioral effects. It is amplified whenever incentive changes have outsized emotional and behavioral effects. Inside organizations that shows up as incentive changes have outsized emotional and behavioral effects. The pattern is the same one Goodhart's Law describes: the measurable proxy attracts the effort, and the purpose behind it quietly loses funding.

How the Lab designs around it

The redesign move is to model the response to both increases and decreases in rewards. The leverage is not in explaining the behavior to people. It is in changing what the behavior earns.

Famous Experiments

Pending editorial review.

Design Principles

  • Model the response to both increases and decreases in rewards.

Measurement Approaches

Pending editorial review.

Evidence

Evidence Grade
B (A strongest → E speculative)
Replication
★★★☆☆
Intervention Confidence
3 / 5
Consensus
Pending editorial review (HBT v1.0 auto-seed).
Limitations
Pending editorial review (HBT v1.0 auto-seed).
Open Research Questions

Pending editorial review.

Primary References

Pending editorial review.

Signature Section

The Perverse Incentive Lens™

How this behavior is exploited — and how to redesign around it.

Exploitation
Incentive changes have outsized emotional and behavioral effects.
Amplifying Incentives
Incentive changes have outsized emotional and behavioral effects.
Org Failure Modes
Incentive changes have outsized emotional and behavioral effects.
Societal Failure Modes
Pending editorial review (HBT v1.0 auto-seed).
Ethical Considerations
Pending editorial review (HBT v1.0 auto-seed).
Redesign Strategies
Model the response to both increases and decreases in rewards.
Diagnostic Questions
  • Model the response to both increases and decreases in rewards.
Warning Signs

Pending editorial review.

Red Flags

Pending editorial review.

Intervention Playbook
Individual
Model the response to both increases and decreases in rewards.
Team
Pending editorial review (HBT v1.0 auto-seed).
Organization
Pending editorial review (HBT v1.0 auto-seed).
Policy
Pending editorial review (HBT v1.0 auto-seed).
AI Implications
Detection
Pending editorial review (HBT v1.0 auto-seed).
Measurement
Pending editorial review (HBT v1.0 auto-seed).
Mitigation
Pending editorial review (HBT v1.0 auto-seed).
Responsible Use
Pending editorial review (HBT v1.0 auto-seed).

Interactive Mini Network

Click any neighbor to re-center the graph and follow the threads of connection.

HBT-COG-0202 · COG
Crespi Effect
CEAQAdaptability Quotien…AKAndragogy (Knowles)AAAttention as Trainab…BMBeginner's MindBEBizarreness EffectBTBloom's TaxonomyBMBlue Mind (Nichols)CPChange Personal Hist…ChChunkingCCChunking (Cognitive)

Knowledge Graph Neighbors

Auto-linked to the rest of the Human Behavior Taxonomy by family, domain, dimension, and shared keywords.

Same family
HBT-COG-0101Bizarreness Effect

Unusual or bizarre material is more memorable than common material.

Same family
HBT-COG-0184Continued Influence Effect

Believing previously learned misinformation even after it has been corrected.

Same family
HBT-COG-0284Explanation Effect

Forcing yourself to explain a concept reveals exactly where your understanding is hollow.

Same family
HBT-COG-0306Fan Effect

As more facts are learned about a topic, retrieving any one fact slows.

Same family
HBT-COG-0324Flynn Effect

IQ scores have risen substantially over generations.

Same family
HBT-COG-0697Von Restorff Effect

Items that stand out are more likely to be remembered.

Same family
HBT-COG-0011Adaptability Quotient (AQ)

Your capacity to learn, unlearn, and relearn faster than the environment changes.

Same family
HBT-COG-0037Andragogy (Knowles)

Malcolm Knowles's principles of adult learning: self-direction, experience as resource, readiness, problem-centered orientation, intrinsic motivation.

Same family
HBT-COG-0069Attention as Trainable Resource (Jha)

Amishi Jha's research: attention is a finite, depletable, but trainable cognitive resource — short daily mindfulness measurably improves it.

Same family
HBT-COG-0092Beginner's Mind

Approach a situation as if you knew nothing.

Same family
HBT-COG-0103Bloom's Taxonomy

Hierarchy of cognitive learning: Remember → Understand → Apply → Analyze → Evaluate → Create. Benjamin Bloom, 1956 (revised 2001).

Same family
HBT-COG-0104Blue Mind (Nichols)

Wallace J. Nichols: proximity to water reliably shifts the nervous system toward a calmer, more creative state.

Where Crespi Effect is cited in the corpus

Questions about Crespi Effect

What is Crespi Effect?
Crespi Effect is a conditioned response changes disproportionately when reinforcement changes. It sits in the Cognition dimension (COG) of the Human Behavior Taxonomy™ as element HBT-COG-0202, within the Learning family. The core principle: a conditioned response changes disproportionately when reinforcement changes. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
What is an example of Crespi Effect?
Incentive changes have outsized emotional and behavioral effects. The Incentives Lab catalogs everyday, organizational, and historical instances of this element on its Human Behavior Taxonomy™ page (HBT-COG-0202).
How is Crespi Effect exploited?
Incentive changes have outsized emotional and behavioral effects.
How do you design around Crespi Effect?
Model the response to both increases and decreases in rewards.
Which behavioral dimension does Crespi Effect belong to?
Crespi Effect is classified in the Cognition dimension (COG) of the Human Behavior Taxonomy™, family "Learning", class "Mental Model". Its permanent identifier is HBT-COG-0202 and its evidence grade is B.

Version History

v1.1.0 · 2026-06-28Initial auto-seed from corpus.