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HBT-EMO-0012 · Dimension EMO · Emotion

Greed

Desire for more than enough

Level 5·Behavioral Force·Grade B·stub· enriching…
In one paragraph

Greed is desire for more than enough. It sits in the Emotion dimension (EMO) of the Human Behavior Taxonomy™ as element HBT-EMO-0012, within the Level 5 family. The core principle: desire for more than enough. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.

Scientific Definition

Desire for more than enough

Plain-English Definition

Desire for more than enough

Feynman Explanation

Desire for more than enough

Core Principle

Desire for more than enough

Mechanisms

Psychological

Pending editorial review.

Behavioral Economic

Pending editorial review.

Neurological

Pending editorial review.

Evolutionary

Pending editorial review.

Sociological

Pending editorial review.

Computational

Pending editorial review.

Systems

Pending editorial review.

Inputs (Triggers)

Pending editorial review.

Outputs (Behaviors)

Pending editorial review.

Behavioral Signature

Desire for more than enough

Examples

Everyday

Pending editorial review.

Modern (Organizational)

Pending editorial review.

Historical

Pending editorial review.

Lab Commentary

Original analysis from The Incentives Lab — how this element behaves inside real payoff structures.

Why this element matters to incentive design

This is one of the elements leaders describe as a values gap. It is a payoff gap. The mechanism underneath it operates in the Emotion dimension — how do we feel?. You can recognize it in the field by its signature: desire for more than enough. Every element in the Emotion dimension changes the perceived payoff of an action before the action happens, which is exactly where incentive design has leverage.

How it gets exploited

Left undesigned, this element is exploited the ordinary way: someone discovers that triggering it is cheaper than earning the outcome it stands in for. The pattern is the same one Goodhart's Law describes: the measurable proxy attracts the effort, and the purpose behind it quietly loses funding.

How the Lab designs around it

The redesign move is to make the desired behavior observable, remove whatever currently pays for its opposite, and attach the reward to the behavior rather than to the noisy outcome downstream of it. Measure the behavior, not the sentiment. A survey will tell you how people feel about this; only observed action tells you whether it changed.

Famous Experiments

Pending editorial review.

Design Principles

Pending editorial review.

Measurement Approaches

Pending editorial review.

Evidence

Evidence Grade
B (A strongest → E speculative)
Replication
★★★☆☆
Intervention Confidence
3 / 5
Consensus
Pending editorial review (HBT v1.0 auto-seed).
Limitations
Pending editorial review (HBT v1.0 auto-seed).
Open Research Questions

Pending editorial review.

Primary References

Pending editorial review.

Signature Section

The Perverse Incentive Lens™

How this behavior is exploited — and how to redesign around it.

Exploitation
Pending editorial review (HBT v1.0 auto-seed).
Amplifying Incentives
Pending editorial review (HBT v1.0 auto-seed).
Org Failure Modes
Pending editorial review (HBT v1.0 auto-seed).
Societal Failure Modes
Pending editorial review (HBT v1.0 auto-seed).
Ethical Considerations
Pending editorial review (HBT v1.0 auto-seed).
Redesign Strategies
Pending editorial review (HBT v1.0 auto-seed).
Diagnostic Questions

Pending editorial review.

Warning Signs

Pending editorial review.

Red Flags

Pending editorial review.

Intervention Playbook
Individual
Pending editorial review (HBT v1.0 auto-seed).
Team
Pending editorial review (HBT v1.0 auto-seed).
Organization
Pending editorial review (HBT v1.0 auto-seed).
Policy
Pending editorial review (HBT v1.0 auto-seed).
AI Implications
Detection
Pending editorial review (HBT v1.0 auto-seed).
Measurement
Pending editorial review (HBT v1.0 auto-seed).
Mitigation
Pending editorial review (HBT v1.0 auto-seed).
Responsible Use
Pending editorial review (HBT v1.0 auto-seed).

Interactive Mini Network

Click any neighbor to re-center the graph and follow the threads of connection.

HBT-EMO-0012 · EMO
Greed
E5E3EmpathyE4CultureE6Moral EmotionsE7Existential EmotionsALAffect LabelingECEmotional ContagionITIdentity ThreatIPImposter PhenomenonInInsulaLALoss Aversion (Neural)

Knowledge Graph Neighbors

Where Greed is cited in the corpus

Questions about Greed

What is Greed?
Greed is desire for more than enough. It sits in the Emotion dimension (EMO) of the Human Behavior Taxonomy™ as element HBT-EMO-0012, within the Level 5 family. The core principle: desire for more than enough. In incentive terms, it matters because it changes the payoff people perceive before they choose — which means it can be designed for, or exploited.
How is Greed exploited?
It is exploited when triggering the behavior becomes cheaper than producing the outcome the behavior is supposed to signal — the standard perverse-incentive path.
How do you design around Greed?
Name the behavior you want in observable terms, remove what currently pays for the opposite, attach the reward to the behavior rather than a lagging proxy, and publish how you will detect gaming.
Which behavioral dimension does Greed belong to?
Greed is classified in the Emotion dimension (EMO) of the Human Behavior Taxonomy™, family "Level 5", class "Behavioral Force". Its permanent identifier is HBT-EMO-0012 and its evidence grade is B.

Version History

v1.1.0 · 2026-06-28Imported from HBE framework v0.